NEWS: Blender Undergoes a Major Update, Revolutionises the Way Users Use it
Masquerading as a bland point release, Blender 2.8 (currently in beta) is a massive update. As usual, Blender includes quite a bit of advanced functionality that one might normally expect in high end software like Houdini and Cinema4D, but for a lot of people the quirky user interface made a lot of that functionality inaccessible.
First off, the UI has received a massive overhaul. Layers are gone, in favoUr of a hierarchical Collections structure that visualises the scene graph intuitively. Not only is it easier now to see how objects relate to each other in this view, it’s no longer limited to the 20 layers via checkboxes in the GUI. So now the sky is pretty much the limit as far as scene complexity goes.
Render layers have also been updated. Now called View Layers, they can be used both for managing render layers for compositing and for setting up several variations of a scene.
The new UI also includes task oriented workspaces; while they’re still as customisable as ever, these task oriented workspaces provide good starting points for the UI configuration for each use. Also should you customise one of the layouts, Blender will remember your custom layout for when you return, so you won’t lose your changes.
Image credit: Blender